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CineWolfAutoDirector

Your Virtual Camera Operator for Minecraft

Generate professional cinematic camera paths directly inside Flashback.

CineWolf AutoDirector analyses your replay, tracks selected subjects, plans camera movement, avoids obstacles, and creates editable Flashback keyframes.

Minecraft FabricFlashbackClient-sideLocal processingNo external serverNo AI service required
Subject tracking / editable path00:00 → 00:20

More than an orbit camera

Build a deliberate camera plan from replay activity, then keep the generated result open for creative editing.

Virtual Camera Operator

CineWolf plans camera movement around a selected player, mob, vehicle, structure, group, or area.

Editable Flashback Keyframes

Generated shots remain editable inside the Flashback timeline.

Collision-Aware Paths

Camera paths can move above, beside, or around walls, trees, roofs, mountains, and other obstacles.

Automatic Montage

CineWolf can analyse important replay events and build a multi-shot cinematic sequence.

Shot library

A camera language for every replay beat

Every generator starts with a camera behaviour, framing controls, and a path that can be inspected before it touches the timeline.

01

Orbit

Moves around a subject to establish its space, scale, and direction.

02

Follow

Keeps a composed view with a moving subject while preserving a readable travel direction.

03

Flyby

Passes a subject on a lateral line to give fast movement a clear sense of scale.

04

Dolly In

Moves toward a subject to concentrate attention on a decisive moment or detail.

05

Dolly Out

Pulls back from a subject to reveal context or close a sequence.

06

Reveal

Slides from a concealed side into a clear view of the subject or scene.

07

Crane Up

Rises through the scene to establish a subject’s surroundings.

08

Crane Down

Descends toward a subject to bring an aerial view back to human scale.

09

Spiral

Combines an orbit with vertical movement for a layered, rising or falling reveal.

10

Static Tracking

Holds a stable camera position while continuously framing the subject.

11

Side Tracking

Travels alongside a moving subject for a clean profile view.

12

Chase

Places the camera behind a moving subject for momentum and direction.

13

Close Detail

Frames a tight, intentional view of a subject or selected detail.

14

Vehicle Profile

Builds a vehicle-aware composition from its movement direction and available anchors.

View all shot types

Generate Montage

Turn a replay into a cinematic sequence

Generate Montage turns selected replay ranges into a clear, editable sequence. It analyses replay events locally, suggests a varied shot plan, then waits for your review.

  1. Select a replay range

    Choose one or more source regions.

  2. Choose a montage preset

    Set duration, pace, and format.

  3. Analyse replay events

    Use local deterministic rules.

  4. Review generated shots

    Inspect diversity and warnings.

  5. Edit or reorder shots

    Keep the intended sequence.

  6. Generate Flashback keyframes

    Confirm one guarded timeline write.

15 Seconds30 Seconds60 SecondsTrailerTikTokYouTube ShortCinematic Showcase
PositionSpeedAccelerationTurnsAltitudeCombatDamageDeathVehiclesFlightLandingBlock placementBlock destructionPausesReplay markers

All analysis runs locally using deterministic rules.

Obstacle handling

Camera paths that respect the world

Basic paths can pass through walls, trees, roofs, terrain, large builds, and vehicles. CineWolf checks the locally loaded replay world before you commit a path.

Available correction strategies

  • Height adjustment
  • Lateral translation
  • Radius reduction
  • Path shortening
  • Additional control points
  • Visibility and collision warnings

Subjects and framing

Film more than one player

CineWolf’s framing models can consider more than a single player. The current editor target picker is entity-based, while first-class group and structure selection controls remain part of the product roadmap.

PlayersMobsGroupsVehiclesStructuresAreasDetail points

Group framing

Evaluate spread, visible ratio, and a primary focus instead of forcing every composition into a close-up.

Structure framing

Use scale-aware distances and a wide, readable silhouette when a structure or area is the intended frame.

Vehicle-aware framing

Give moving subjects lead space and anchor-driven camera positions rather than a generic entity offset.

Vehicle profiles

Camera profiles built for movement

Profile moving entities with anchors and a sense of travel direction. Built-in support handles common vehicle-style entities, while specialised providers are clearly marked when they are planned.

Chase cameraTrackside cameraWing cameraTrain flyoverRunway cameraSide trackingVehicle detailArrival and departure sequences
Explore vehicle profiles

Ecosystem outlook

Expand the camera language when the replay needs it

Optional PeterWolf ecosystem profiles are an explicit roadmap direction, not a hidden compatibility claim. Each integration remains optional and local.

PeterWolf ecosystemPlanned

Minecart Chain Train

Planned optional profile for locomotive, consist, and track-aware framing. It is not a current runtime dependency.

  • Locomotive camera
  • Between-wagons camera
  • Train flyover
  • Trackside camera
  • Full train tracking
PeterWolf ecosystemPlanned

PeterWolf's Planes

Planned optional profile for aircraft anchors and flight-specific framing. It is not a current runtime dependency.

  • Wing camera
  • Chase camera
  • Flyby
  • Runway camera
  • Orbit during a turn
  • Landing sequence
PeterWolf ecosystemPlanned

Zip-line

Planned optional profile for cable movement and station-aware framing. It is not a current runtime dependency.

  • Parallel tracking
  • Low-angle view
  • Top-down view
  • Station-to-station flyby
PeterWolf ecosystemPlanned

Blueprint Strings

Planned optional profile for building presentation and before-and-after sequences. It is not a current runtime dependency.

  • Building showcase
  • 360-degree orbit
  • Vertical reveal
  • Before-and-after sequence

Replay editor

Designed for Flashback

CineWolf is designed around Flashback’s editable replay workflow—not around a locked render. It writes only after version checks, preview, and conflict review.

  • Native camera keyframes
  • Native FOV keyframes
  • Replay-time control
  • Editable generated paths
  • Timeline conflict detection
  • Atomic timeline writes
  • Safe undo
  • Non-destructive preview
  • Compatibility checks
  • Read Flashback integration details

    Current release

    Download CineWolf

    Current
    Version
    1.3.11
    Minecraft
    26.2
    Fabric
    Loader 0.19.3+
    Flashback
    0.41.1 required
    File type
    Fabric mod JAR
    Release status
    Current
    Client-sideLocal processingFlashback required

    CineWolf requires Flashback 0.41.1. An unsupported version disables the integration and reports a compatibility warning.

    Local processing

    Your replay stays on your computer

    CineWolf’s replay analysis stays on your computer. The local workflow does not need a hosted service to make a plan.

    No external server

    No cloud processing

    No account required

    No replay upload

    No telemetry required

    No AI API

    No subscription required for local functionality

    Development roadmap

    Build the next production workflow with care

    Release history and planned work are separated clearly so a good direction is never mistaken for a shipped feature.

    0.1Released

    Core camera shots

    The first local, client-side camera-path workflow for Flashback.

    1.1Experimental

    Collision-aware camera-path work

    An experimental collision-aware path stage later incorporated into the released 1.2 and 1.3 series.

    1.2Released

    Generate Montage

    Turn a selected replay range into an editable, evidence-backed shot plan.

    1.3.11Released

    Fourteen registered shot generators

    Expand creative coverage while keeping replay analysis, preview, and timeline writes local and deterministic.

    2.0Planned

    Cinematic production platform direction

    Explore a broader, reliable production workflow without compromising local control or editable output.

    CineWolf AutoDirector

    Direct your next Minecraft replay

    Choose the shot, inspect the path, and keep creative control over every editable keyframe.